Spectora: Design Leadership

Spectora is the market leader in home inspection software. Their SaaS software helps home inspectors generate high-caliber inspection reports and run their business.

Design

Strategy

Information

Architecture

Product

Enhancements

Spectora: Design Leadership

Spectora is the market leader in home inspection software. Their SaaS software helps home inspectors generate high-caliber inspection reports and run their business.

Design

Strategy

Information

Architecture

Product

Enhancements

OVERVIEW

Built a design department from scratch, untangled years of UX & tech debt, and supported experiments aimed at rapid growth.

I joined Spectora as the first designer to a product burdened by eight years of accumulated decisions with no design function. The codebase was disjointed, teams worked in silos, and there was no shared language around design. My job was to bring coherence, establish process, build a team, and create a north star for the product's future.

MY ROLE

Department lead Design Manager

OVERVIEW

Built a design department from scratch, untangled years of UX & tech debt, and supported experiments aimed at rapid growth.

I joined Spectora as the first designer to a product burdened by eight years of accumulated decisions with no design function. The codebase was disjointed, teams worked in silos, and there was no shared language around design. My job was to bring coherence, establish process, build a team, and create a north star for the product's future.

MY ROLE

Department lead Design Manager

What I did

1: Introduced process

Partnered with PMs to layer design into the existing workflow, getting product and design aligned on how to best work together.

3: Assembled team

Hired three talented designers with purpose, building a team around long-term needs, psychological safety, and strong culture.

5: Individual contributions

Alongside leadership work, I contributed directly to growth-focused pods, including onboarding and other key product surfaces.

2: Created design system

Solo groundwork evolved into a team-built library with complex components in Figma and Storybook parity.

4: Future state vision

A passion project to tackle UX debt head-on. Codename Kill Frank covered site architecture, UX standards, scaffolding, and key flows to set the team up for scale.

1: Introduced process

Partnered with PMs to layer design into the existing workflow, getting product and design aligned on how to best work together.

2: Created design system

Solo groundwork evolved into a team-built library with complex components in Figma and Storybook parity.

3: Assembled team

Hired three talented designers with purpose, building a team around long-term needs, psychological safety, and strong culture.

4: Future state vision

A passion project to tackle UX debt head-on. Codename Kill Frank covered site architecture, UX standards, scaffolding, and key flows to set the team up for scale.

5: Individual contributions

Alongside leadership work, I contributed directly to growth-focused pods, including onboarding and other key product surfaces.

1: Introduced Process

The PM had created a workflow chart for product management, but it didn't address design because there were no designers yet. As the first designer, I needed to clarify how design fit into that flow. I rebuilt the chart to make ownership explicit: what design delivered, what PMs delivered, and what was shared responsibility. But the real work was teaching. I met with PMs weekly, clarified how to partner with design instead of treating it as downstream, and built a relationship based on give and take. The document was the artifact. The teaching was the actual work. By the time I left, we'd scaled from zero designers to four, and the teams knew how to use them.

2: Created design system

Building a design System

Building a design System

Before joining Spectora, there was only one page of brand documentation, and it contained significant production inconsistencies across colors, fonts, patterns, and interactions. I started by taking inventory of what existed and finding the least disruptive way to unify elements. That early work became the foundation for the design system. As we brought on more designers, the work accelerated. Within a year we had complex, well-built Figma components and parity with Storybook. What started as solo work turned into a full team effort. The payoff was real: consistency across the product, faster design and development cycles, and a clear foundation that made it easier to onboard new designers as we scaled. Shoutout to Russ, Ian, and Suely for making it a team effort.

Previous Client Portal
Admin side

3: Assembled team

One of the highlights of my time at Spectora was hiring and growing a team of three talented designers. I built the team deliberately; with Spectora's long-term needs in mind and sought talented generalists with depth in either research or design systems. I hired carefully, weighing both skillset and cultural fit. What came out of that approach was a team that genuinely supported each other and cared about each other’s work. That created real psychological safety, which meant better conversations, more thoughtful critique, and ultimately stronger design thinking. The team actually enjoyed talking about design together. That doesn't happen by accident.

4: Future state vision

Kill Frank was my push to systematically address UX debt and modernize the platform before we scaled the design team. I got buy-in from leadership to allocate design resources to this work. The timing was critical: we were about to scale the design team, and I wanted to make sure they inherited a coherent foundation and a north star to work toward, not another round of tactical fixes.

Kill Frank Included:

  • Source of truth for colors, fonts, and basic patterns — Before this, there was chaos across the product. Afterwards, every designer and engineer knew exactly what to use.

  • UX standards and guidelines — Rather than each designer solving problems in isolation (i.e. Frankensteining), the guidelines created a framework for thinking systematically about patterns like icon usage, saving rules, progressive disclosure, and alerts. It was early stage work, but it shifted the team's mindset from one-off solutions to standardized thinking.

  • Site Architecture — Years of tacking on features had left Spectora disjointed. I created an updated sitemap to logically group items together. We validated this both internally and externally.

  • Site Scaffolding — I created a high level layout for all major sections of the desktop platform to find commonalities and prevent siloed design decisions. The design team used this as a starting point; not a final solution. Each designer was empowered to push beyond the first pass.

  • Key Flows — Used this opportunity to redesign a few key flows that could be greatly improved through design, including adding/updating a staff member, managing templates, and untangling company settings from personal settings.

5: IC Projects

Alongside leadership and strategy work, I contributed directly to growth-focused projects. Here are a few examples of the product work I shipped during my time at Spectora.

Spectora Onboarding V1 & V2

Product Upsell & Education

Pricing Pages Design Strategy

Jeff Battson

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